
if you could flesh it out a bit, that would be great.unkabear,I like patch.

ambrus, i like the elementals, especialy the earth one. i havent left this game to rot, so back to business. my cat is evil like that), and it has taken me some time to get back. REALY SORRY! my computer crashed(literaly. If you'd like to do some homework, read China Mieville's works (in the same world, but not technically a series): Perdido Street Station, Iron Council, and The Scar. Steampunk is a genre, not so much a set of gaming mechanics. There's not a system, per se: you've got GURPS Steampunk (not running that), Iron Kingdoms (a published D&D 3.5 setting), Sorcery & Steam (a Sword and Sorcery Studios sourcebook for D&D which I really dig), and I'm sure various other supplements. Just as in cyberpunk where there are large corporations and governments working against each over (and often times the common man), so too are there large organizations and governments bumping shoulders. The -punk, most people don't realize, comes from a sort of ubiquitious distrust of government or large organizations. Although some settings play up the divide between magic and technology, and in that case magic would be a huge departure from technological devices.

Magic also usually plays a role, typically with a sort of technology flavor - using batteries and wires to complete spells, etc.

That said, essentially steampunk is a setting in which technology is roughly that of our Victorian era, that is, steam powered devices, zeppelins, rudimentary firearms (we're talking flintlocks and muskets here). If you want a sort of general idea about steampunk, check out the Wikipedia article for it.
